![]() ![]() The idle ambiance that plays on the Elevator is inactive, this is the same sound used when viewing the Extras Menu. The ambiance that plays on the Elevator is active. The sounds of interacting with the keypad on the elevator. ![]() The buzzer sound produced on the elevator that at certain intervals while on it after interacting with Handunit. ![]() The sound made when starting Night 1, 2, 3, and 5. The sound produced when pressing the intercom on the Elevator. This is one of the 3 rooms that does not contain a jumpscare, the others being the Vents and Primary Control Module.This is the only area in which HandUnit is visible.Despite all of the walls being reflective, there is no visible reflection of Eggs Benedict. ![]() On rare occasions, the player can see Bidybab looking into the elevator.The player uses this keypad to input information to give to HandUnit, such as their name which Allways Says Eggs Benedict There is a yellow keypad that will flip up from below once a night which HandUnit provides you with. The Narrator will periodically speak to Stanley about the nature of the game as it goes on. Opposite of the Baby poster is what appears to be a set of switches. Your task here is very simple push the red button to keep the baby from the fire. There is a poster of Circus Baby with her BidyBabs on the left side with the word "CELEBRATE" on it and one of Ballora on the right with the word "DANCE" on it, higher up. There is a speaker on the left side of the door, as well as a red button, keypad, and vent on the right. The ceiling contains a large fan with a light behind it that casts a rotating shadow on the walls and on the grated floor. The elevator is a circular room with reflective metal walls covered in pipework, and only one visible door. ![]()
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